
Ravager – inflicts severe damage to multiple enemies using massive two-handed axes.They use a combination of acrobatics and magic to quickly evade attacks and rapidly deliver a flurry of attacks on their opponent’s weak spots. Duelist – experts at quickly taking down enemies from close range, Duelists are known for using razor-sharp dual blades.They keep enemies occupied while team members go in for the kill. Guardian – equipped with swords, shields, and steel armor, Guardians can withstand huge amounts of damage while waiting for that perfect moment to counterattack.Hidden Quests – discover the world of Azuria by completing hidden quests which can be particularly rewarding! Regular quests feature autopathing, but these special hidden quests do not, which makes them more rewarding.Players can glide through the air starting at early levels.
Gliding System – traverse the world of Azuria quickly with the game's glide system. Aura Kingdom also features an excellent variety of mounts. Pet System – in-depth pet system, called Eidolons, which actually help players in battle. Class Variety – play as one of 12+ playable classes with job advancements available at level 40 (Guardian, Duelist, Ravager, Wizard, Sorcerer, Bard, Grenadier, Gunslinger, Brawler, Ranger, Ronin, and Necromancer). Sleek Anime Visuals – gorgeous anime inspired visuals that look stunning. Summon powerful spirit companions, called Eidolons, to aid you in your quest to defeat the dark knight Reindhart and his army of demons. Choose from 12 different character classes and join the fight as an Envoy of Gaia to defend the realm against powerful forces that seek to destroy it. Journey to Azuria, a world on the brink of war between the forces of light and dark. The envoy path favours Lancers and Ninjas, i mean they want to promote the newer classes ofc, but I already have enough characters with Lance or Shuriken or Greatsword as subclass and it kinda gets boring.Experience fast-paced action, epic combo attacks, and powerful magical spells in Aura Kingdom, a hack and slash MMORPG from Aeria Games. Gameplay wise, I kinda want to go for Gunner, with traps and ranged shots to basically create some distance and focus on ranged combat, maybe even completely dropping the hammer skills. That sounds like a must-have in party content against strong bosses.īoth Greatsword and Guardians have holy light and lightning type attacks that would benefit from the Starcaller envoy path perks. 20 seconds debuff, target takes more lightning and holy light damage from all sources afaik. The >50% HP debuff perk straight down looks ultra-strong if I understand it correctly. Hp because of the amount of +X% HP, the more HP you have, the more will the % increase do.ĭef because the low attack range, no summons, basically takes lots of hits, makes certain dungeons difficult without enough Def, propably also going for Def-heavy accessoires.Īdditional options would be going for the extra +15% lightning and holy light damage perks. I was thinking about going 50/50 on HP and Def and 50/50 on DMG and Crit.
I kinda want to stack HP and Damage, but also need Def because it's basically a low-range/semi-meele class and also need Crit. For the envoy path, it would make sense to go straight up and get that +10% HP +10% DMG perk.